![]() ![]() Mixing up that level of difficulty with the souls formula is next to genius and as someone that LOVES 2D action platformers, Salt and Sanctuary allows you to explore a more gritty and visceral world in much more depth compared to those before it. I loved the difficulty of the Dishwasher games and those, hand-in-hand could arguably rival the skill timing and patience of any 3D action platformer such as the likes of DMC and NG. but isn't that the point? I think people cry too hard when a game becomes too hard or unfair. You will hear people complain about level design and how unfair it is. ![]() So far I am 20 hours in, enjoying the exploration and challenges while still experimenting with the ability tree. Anyone who may have played a SKA Studios game previously will recognise the brutal and beautiful artwork and play style. ![]() As many people have described this game as Dark Souls x Metroidvania, which is pretty much spot on for the most of it, that isn't the entire As many people have described this game as Dark Souls x Metroidvania, which is pretty much spot on for the most of it, that isn't the entire story. ![]()
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